Scrapland: Review

For many years in the gaming industry, the main heroes and characters have been people, elves, zombies, dragons, gnomes and God knows what else. And what’s most surprising is that they have become very boring and are already sitting in our throats! Either the developers lack imagination, or they don’t want to experiment, naively believing that the next freedom fighter in the form of a terrifying hobbit will be the most colorful and memorable character. And in vain they think so..

When launching Scrapland, at first I couldn’t believe that this time the developers had truly presented us with something new and unusual. Although, who could doubt it, because the main consultant and designer was American McGee (everyone remembers his magnificent Alice)! Already from the first video, from the first minutes of the game, you are immersed in this tempting and colorful world, completely forgetting about worldly affairs.

The creators made a very smart move: they took human society, with all its rules and orders, replaced people with robots and added a bunch of humor and mockery of accepted values. It seems incredibly stupid, but it’s incredibly attractive. And the world itself was built so that every detail was pleasing to the eye, every asteroid and spaceship.

The main character of the game is D-Tritus, an ordinary robot who loves to ride his space motorcycle and is looking for adventure on his iron ass. He is fed up with these endless wanderings and decides to land on one of the many planets. But this is not the place for you, if you want to live, go work. Of all the available vacancies, there is only one – the job of a journalist, which, moreover, is considered the most shameful for a robot. There is no way out, D-Tritus agrees. Having begun to get to know the Chimera more carefully, the hero notices that not everything is so simple here. All robots move around the city exclusively on aircraft, as a result of which one of the main problems of humanity – traffic jams – is excluded. Then D-Tritus’ friend introduces him to the owner of a car repair shop, where in the future you will assemble ships from existing drawings. We are assigned a cheerful and pleasant-looking robot, Spoot-Nik, as our partner, who can move huge materials; roughly speaking, he can steal ships for you and call them from your hangar.

The basis of the new https://slotluxcasino.co.uk/withdrawal/ town of Chimera was the Great Database found by its future residents in a landfill. Having realized that you can make money from this, and rather large, resourceful robots took up the cult of this database. But it was not easy, but golden. The matrix of each resident was entered into this database, he paid money to the bishops and they supported it. And in case of death he was resurrected from this base. T.e. it turns out that all the inhabitants of the Chimera are immortal. This served as an imprint on the peculiar way of life and order of life. You can freely rush through the streets in your airmobile, knocking down ships of civilians with rocket launchers. Kill robots, police, attack the mayor! Naturally, for this you will be forced to hide from the police until their suspicion disappears, or until you have to be resurrected from the Great Database. It’s worth noting that we won’t see the pathetic inscription in the middle of the Game over monitor, because.To. Having spent all your possibilities for resurrection (life) and died, you will find yourself… in prison, from where you will have a merry escape.

Arriving on the planet and getting acquainted with its customs and traditions, having received a ship, we unwittingly interfere in a mysterious crime. Someone first boiled the archbishop in a cauldron. Well, it would be fine if he cooked it, because all robots are subject to resurrection, so this impudent man also managed to steal his matrix from the Great Database! We, as a journalist, must arrive at the scene and prepare a report. D-Tritus could not even imagine what consequences this matter would have! Of course, it’s up to us to find the main scoundrel and neutralize him.

The main feature is the main character’s ability to transform into his own kind. D-Tritus was taught this by an old camera that he was given upon his hiring. There are 15 personalities in total that the hero can wear. At the same time, not only his appearance changes, but also his abilities that the character possesses. For example, the Stapler is so small that it can penetrate into inaccessible places. Bankers can steal money right from under the noses of citizens, etc.d. But you shouldn’t get too carried away with this, and you won’t succeed. In every building, in every room and passage, there are robotic informers flying around, whose task is to keep order in the city. Having pointed their spotlights at you, they may not immediately recognize that you are a fraudster, but after some time of looking. And if they manage to recognize you, expect a raid. Ordinary police robots, who only know how to beg for money, suddenly turn into huge thug-like robots and restore order by clearing the area. Plus, for each transformation you will need a battery, which you can pick up from dead police thugs.

Even before Scrapland came out, everyone was saying: "GTA in space". All lies! The only thing that these games have in common is the presence of cars and the possibility of their theft. All. This is where the list ends. In Scrapland, the whole world around you seems like one big scenery. No important event will happen until you complete the next mission. Day will not replace night, night will not replace day. Yes, air cars fly, fight, take money – all this is just to somehow brighten up this scenery and fill it with meaning. You just have to put these thoughts aside and enjoy.

By the way, even missies cannot please us with a special exciting impulse. All of them are divided into “catch and shoot” and “sneak and steal”. Additional quests can be obtained from the main owner of gambling establishments – the Mad Gambler, in order to get as many drawings as possible. In general, to be honest, the introduction of blueprints immediately brightened up the overall impression of the game. Having admired the beautiful works of designers, we get tired of running around the police or municipal building, but looking for drawings in this building is a fun thing. So we jump into some hatch using a paper clip, then we go along the corridor, turn under the stairs and hurray! We have a drawing of a beautiful ship or cannon. All that remains is to go to Rusty the mechanic and install it all.

It’s also worth mentioning the special space battles. This is, in principle, the main component of the game. Having boarded our ship, we are informed that that official over there refuses to pay. I think it’s clear what needs to be done with it. We fly after him (everything is shown on a convenient radar) and start firing. Moreover, the police will not rush in immediately, but as soon as they see your atrocities, which cannot but please. But the murder process itself is not so easy. The fact is that throughout the vast space there are some kind of bonuses scattered here and there – cartridges and lives. Having collected them, our ship automatically becomes younger and the guns come into full combat readiness. Yes, it’s good for us. Now imagine that your opponents are not deprived of this wonderful fate. This is where the game turns into real darkness. You’ve been chasing this scoundrel for more than 10 minutes, but he shouldn’t give a damn! And the police are on your tail. It will be good later, when, having collected a lot of drawings and mounted the most powerful guns, the enemy ships scatter from 2 – 5 well-aimed shots. But it is also worth noting that in space duels it is not the strongest who wins, but the most dexterous.

We must not forget about the main component of any game – the graphical shell. Frankly speaking, the developers did exactly what was needed for this game. All kinds of colorful highlights, fog, lights, reflections – everything pleases the eye. The artists clearly did not sit idly by with the designers, but worked diligently. And what’s generally pleasing is that there is no oppression from the game. T.e. leaden clouds with incessant rains, gloomy soundtracks, looming threats of villains. Everything is perceived easily and cheerfully. When meeting any robot in Chimera, it is simply impossible to pass by without taking a closer look. Every detail touches me. In a word, everything is stylish and beautiful. And the skillfully voiced dialogues, filled with endless humor and mockery, are simply mesmerizing.

The game has its impressive advantages and disappointing disadvantages. The game, to be honest, is not a super hit, but it certainly deserves the attention of each of us. Scrapland is truly original and unique. It cannot be compared to any of the existing games. We hope for a continuation of the saga, in which the developers will clearly take into account all the wishes of players and critics.

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